The Last runner
Ripped from his home on the Island of Jedros and slapped with a clasp meant to enslave him, Eric finds himself on a journey to the Runner Training Compound, where he must learn to fight and run jobs before the five islands of Abra have the chance to swallow him and spit out the bones.
But even on the first day of training, everyone can see Eric is different. He possesses abilities only legends have whispered about. And now the Queen has turned her eye in his direction. An eye bent on his destruction.
Before the Queen can snatch Eric away, a mysterious merchant hires Eric for his first job: retrieve the girl answering to the name Bella and hiding on the north side of the island. But darker forces are searching for Bella too. And they'll kill to make sure no one else finds her. Because Bella has a secret hiding in the darkness. And if it ever comes to the light, the known world will change forever.
Race through the five islands of Abra, but be warned: around every dark tree lies the next threat. Nothing is ever as it appears. Monsters stir and hover, waiting for the moment to pounce. But the most terrifying monster of all may not have claws and fangs. It might be lurking in the dim corners of every mirror, biding its time and slowly eating away at its host.
The Barren Prison
The Runners have a new job: Kill Eric.
With his horse Cereus, Eric is on the run, barely ahead of the legion of Runners who are bent on killing him. If the Runners do not kill Eric, they’ll die. If one of the Runners kills Eric, the others will die. And today, Eric is not about to let anyone die.
But somewhere on the barren isle of Uthen, there are legends. Legends that say there is a way to free a Runner from their clasp. If Eric can find that way and free his friends, perhaps they will all be saved.
However, something evil lurks on Uthen and has taken up residence in the Barren Prison, and its evil is spreading. Unless Eric can find the source of the legend, he may never escape the desert sands alive.